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Tag: Summer of Arcade

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Toy Soldiers: Cold War Review

Toy Soldiers: Cold War

Take control of the USA and USSR armies and defend your toy box in this tower defense style game.

Place your base turrets in the designated spots and destroy the enemy before it enters your toy box. While they will man themselves if left alone you also have the ability to get down to a third-person level and take over a turret and be more involved in actually destroying the enemy. Keep a close eye on the flag in the upper left hand corner of the screen, it will show your health and will become more ragged as enemies get past your defenses. Careful - letting too many enemies in your toy box will lead to disaster! From city streets to a carrier ship the almost fully destructible terrain varies but there's always pieces of scenery on the edges of the playing area that really bring out the idea that it's just a bunch of toys in some kids room. Campaign mode kicks off with a brief basic training level, that gives the player a feel for some of the weapons available before facing oncoming waves of enemies.

Toy Soldiers: Cold War

There are a large assortment of air and land vehicles available for each side. Whether they're driven on land or flown in the air they all have one thing in common, batteries. Another feature that reminds us that we're still just in the toy box. Generally, players have enough battery power to get a decent amount of destruction in before the vehicle expires, but additional batteries are scattered throughout each map as well. Fighting against the tanks and the helicopters you've got some selection as far as turrets go and each of them are able to be upgraded to three different levels. Five of them are legitimate weapons you've probably seen in other war games; anti-air, anti-tank, artillery, machine gun and mortar. The sixth one is sort of a wild card. The toy soldiers have been busy creating their very own makeshift weapons using bug spray, hair spray and fireworks. One major thing to keep in mind, like with all tower defense games, is money. You need it. You'll start with enough to build a turret or two but in order to build more you'll have to start killing people.

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Fruit Ninja Kinect Review

Fruit Ninja Kinect

Practice making a fruit salad for your next get together in this port of Halfbrick's popular iOS title.

Fruit Ninja Kinect focuses on a slight issue that seems to arise when dealing with making games for the Kinect, physical activity. Certain games just don't quite work when made for the Kinect, with Fruit Ninja providing a casual game that seems like it was made for the Kinect. Although not initially designed for the Kinect (being released originally in early 2010), Fruit Ninja is a simplistic but addictive concept that's right at home on its new system. The general goal of the game is to slice fruit to get a higher score than anyone that happens to be on your friends list. That's really all there is to be found within the game.

Fruit Ninja Kinect

Fruit Ninja is host to a number of different modes, all revolving around getting a higher score. The first of which being Classic mode which has the player slicing fruit until they either miss three or hit a single bomb, which ever happens to come first. Zen mode, giving you a simple stress-free, but still timed, environment to slice fruit without fear of hitting an accidental bomb. Arcade mode only gives the player a minute to achieve their final score. To spice this up however there is the addition of three special bananas that, when sliced, will either slow everything down, give you double points, or spew large amounts of fruit from both sides of the screen. There is also two multiplayer modes available which only really amount to a co-op type game style or a competitive style.

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Insanely Twisted Shadow Planet Review

Insanely Twisted Shadow Planet

Save an alien world before it's too late in this 2D adventure.

When the universe is in danger, its up to you and your little space ship to come in and save the day. That's what we think is happening anyway; there's no narration to this amazing story. The game opens with a spectacular cinematic that shows gobs of something taking off from a decidedly alien looking planet, shooting out into the sky. A nearby sun is hit and a transformation takes place, leaving only darkness where once there was light. Immediately after, your home planet is attacked and you jump into action. Using the weapons you have as well as others found at key points, players will shoot, claw, saw, laser, and scan their way through the game.

Insanely Twisted Shadow Planet

It's all somewhat difficult to explain, as the player may not initially have a grasp as to what's going on. While not having narration is a refreshing change from most games, there are times its presence could have been helpful here. The only real words provided come at the very beginning, when the player is instructed to assign hotkeys (A,B,X and Y) for their ship's various functions. That said, what we do know is that you are one tiny little spaceship in a massive planet. The map reveals itself as you navigate your way though the tunnels and by using you scanner you can update the map to show where things are blocked off or to find out how to destroy something. You'll have to defend yourself against exploding spores, tentacles, tongues and a host of other shadow creatures, all while collecting bits of artifacts that reveal more of the story to you along with upgrades for your shields and gun and even some bonus concept art along the way.

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From Dust Review

From Dust

Step up against Mother Nature and defend a primitive tribe against the elements as they search for the knowledge of the ancients.

Spanning huge maps filled with volcanoes, tsunamis, wildfires and torrential downpours, From Dust is a beautiful real-time nature simulator. Centered on a primitive tribe's quest to reunite with the ancients it is your job to keep them safe. In each level, players must locate the totems left behind by the ancients, rebuild and repopulate, safeguard them against the elements (by sending villagers to learn the knowledge stones) and then get to the passage way. Subtitles translate the information the Shaman is giving you at the beginning of each level, and from there you're on your own to decide how to solve the problems in a virtually limitless number of ways.

From Dust Screenshot

The tutorial levels are very basic, but provide the fundamentals you need to know for the rest of the game. The controls are amazingly easy; with the joysticks acting as movement and camera as we've come to expect, the triggers are used to pick up and drop whatever is grabbed, 'A' calls the villagers to a totem, stone of knowledge, or other points of interest; additionally, it allows the relocation of a populated totem and the d-pad controls the powers you earn. Players control the so-called "Breath" of the tribe and have the ability to pick up and relocate elements such as earth, water and lava. Each totem on the map will earns a different power, but you won't be earning the same powers every time; gelify water, put of fires, evaporate water, amplify your powers, have infinite amounts of dirt to release or just swallow everything in your path without having to drop it back down anywhere. While you have some God-like powers you are not God, your powers are limited not only in the amount of time you have to use them but by the amount of any one thing you can handle at once and can be taken away if the village at the totem where you earned the power was destroyed.

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