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Tag: PS3

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Risen 2 Preview

Risen 2

We were given the opportunity to take a look at Risen 2: Dark Waters, the sequel to Piranha Bytes 2009 release Risen. The original Risen was faced with mixed opinions, varying based on what system it was played with. Even then, the game was a very solid RPG with a rather large emphasis on exploration among other things. The Risen 2 we were given to play was an early build of the game that ended at the build up to a rather major fight. This being said, it was incomplete and it wouldn't be surprising to find certain things discussed here changed or altered in the final release. Risen 2 starts off a couple years after the first game in the city of Caldera where the Inquisition is still working on defeating the titans and are unable to get significant supplies due to a Kraken constantly destroying incoming ships. This bundled with a pirate war raging on and magical artifacts floating around it doesn't look good for anyone no matter where they stand in the conflict. The protagonist makes a return from the original game however, he seems to have slipped into a bad place, involving large amounts of alcohol. After a ship is destroyed and an old friend is among the few survivors the player sets off to find a way to kill the one controlling the kraken.

Risen 2

With limited time to actually experience Risen 2's story it needs to be said that it seems pretty solid. How certain parts of the story are accomplished can be decided entirely by the player. This goes more for the abundant side quests but is at least partially valid for the main quest line. If the play style chosen is more rushing in sword drawn that's always a valid option although not always the best. It actually gets rather interesting due to the fact that NPC's do not repeat any of their dialogue, excluding a few situations. So unlike RPG's that like Fallout (purely for example) there isn't the option to go through lines of dialogue over and over again. It forces a sense of role-playing that gets much more interesting once the player understands that there is no hand-holding to be found here. There are no paths lit to follow to the goal, there isn't anything saying exactly what to do, and there sure isn't an easy button. It's just the player, and the NPC telling you where the general location is. It's up to the player to do some path finding on their own, to determine how and where they need to go. Paying attention is paramount, and could be a turn off for some players who traditionally like to skip through the in-game dialog. Certain environments are even littered with random traps that may be run over and require quickly dodging out of the way. These are completely hidden from view, and constantly keep players on their toes. Exploring is as fun as it is potentially dangerous.

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Retro City Rampage Goes Multi-Console

Retro City Rampage

As promised earlier this month, today saw a big reveal for the upcoming 8 bit styled action parody Retro City Rampage. Originally announced as an XBLA and WiiWare title, it is now going multi-console, with simultaneous releases on the PC, Playstation 3, Playstation Vita, XBLA, and WiiWare. In addition, a series of digital pre-order bonuses were unveiled: namely a 10 track soundtrack sampler, a printable faux NES box and label, a digital game manual, and a 20% off coupon code toward RCR merchandise.

In keeping with what has become the tradition whenever RCR news breaks, a new trailer has been released as well, check it out below:



Retro City Rampage will be available this May, for $14.99 (or 1200 Microsoft Points). The PC Version is available for pre-order now here.

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Resident Evil 6 Confirmed, Dated

Resident Evil 6

After the recently launched viral campaign on NoHopeLeft.com Capcom has officially announced Resident Evil 6. Said to be heavily in development, this sequel to the multi-million selling survival horror franchise will blend action and horror elements, and in a series first, features both Leon Kennedy and Chris Redfield as playable characters. While exact locations were not specified, expect the game to unfold on a global scale. According to executive producer Hiroyuki Kobayashi, RE6 is "the most impressive Resident Evil® title ever both in terms of scope and production values. We are all genuinely excited by the title and cannot wait to share it with the world". To go along with today's announcement, a short teaser trailer has been released; check it out after the jump.

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Sonic Generations Review

Sonic's latest adventure is the best of both worlds.

Sonic Generations

Sonic the Hedgehog, everyone's favorite chilli dog loving, gold ring collecting, iconic gaming mascot is celebrating his 20th Anniversary this year. Fittingly, Sega has released Sonic Generations, the first title in the series to feature both modern and classic Sonic in the same game. After our hero's birthday party is unceremoniously crashed by a nefarious being known only as the time eater, Sonic finds himself at a strange, yet somehow familiar junction. What is this place, and where did his friends go? This premise, however basic, gives Sega a quasi-logical excuse to bring back fan favorite stages from previous Sonic games, and serves to explain how two different Sonics can exist in the same game.

Sonic Generations

First and foremost, note that classic and modern Sonic are not simply different character models. A great deal of effort has been put into making them feel authentic, with gameplay and controls uniquely matched to each respective Sonic. Instead of merely allowing either one to be selected at will, each Sonic has their own specific levels. Classic levels are primarily 2D oriented, and occupy most of Act 1, while their modern counterparts are 3D/2D hybrids, taking up the bulk of Act 2 for each stage. Keeping true to each Sonic's heritage, both hedgehogs have their own specific traits, that do not overlap. Classic Sonic, for instance, can spin dash, but doesn't talk, as he never talked in any of his 2D adventures. Modern Sonic, conversely, has a boost meter and full speech, but lacks a dedicated spin dash button. In addition, there are challenge stages tailored to each character; ranging from doppelganger races, to survival, to skill challenges, which, when completed, unlock new abilities available for purchase in the skill shop.

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Dark Souls Review

Enter into the dark pit of despair that is the world of Lordran.

Dark Souls

A disease of unknown origin has inflicted the human race. Once contracted, it leaves you with something called the dark ring and you're sent to live out your days slowly losing your sanity and becoming a Hollow; an undead that has lost all its sanity and is now an extremely violent former shell of the person that it once was. Not the best of circumstances in any game but it's just downright discouraging to be starting a game known for its intense difficulty empty handed.  So, congratulations! You start your journey in an asylum prison cell where you've been sent to spend your days as an undead immortal. Besides the opening explanations that set the tone of what to expect, additional information is given by NPCs, that fleshes things out at times. Let's be honest here - once the game starts dealing out painful (and frequent) death, the story is going to be the last thing on your mind. Survival quickly becomes of paramount importance to the player.

Dark Souls

Much like its predecessor, Demon's Souls, you are able to customize your character. There are a variety of starting classes to choose from that will effect your starting stats, weapons, combat choices and gear. You can also give it a name, choose it's sex, physique and there are a variety of faces and hair styles to choose from. This time around you also get to choose a starting gift.  If look closely you'll notice the thief starts with the master key automatically and still gets a bonus gift. Some are more obviously helpful then others in the descriptions but each one will eventually help you out along the way and all of them, except the master key, is available in game. Keep in mind  you don't need the master key to beat the game, it just means that you'll have to find the specific key for each door you want to open. Choosing your starting class will also set the bar for your fighting style for the first few levels. It's not going to pigeon hole you into any one category in the end but in the beginning each one will effect the stats you have and will determine your ability to use magic, use a bow and arrow and what kind of weapons you can use. You can't beat the game strictly using long range weapons or just clobbering your way through. As you level up your attributes you can customize your fighting style and your fighting experience.

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