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Tag: Nintendo

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Nintendo Direct Reveals A Link to the Past Sequel and Earthbound for Virtual Console

A Link to the Past 2

As has become their traditional vehicle for release news, Nintendo broadcast a new Direct video this morning, showcasing a number of upcoming products (most for the 3DS), including several previously unanounced titles. After a series of not-so-subtle hints from series creator Shigeru Miyamoto over the past year, a 2.5D follow-up to The Legend of Zelda: A Link to the Past was unveiled for the 3DS. Set to be released this holiday, this sequel will retain familiar mechanics from the SNES classic, with the notable addition of the ability for the player to change Link into a drawing to traverse otherwise unreachable corners. An official name has not yet been specifed as of this writing, but expect to hear further details soon.

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23 Titles Set to Launch Alongside Wii U

Wii U

Earlier this morning, Nintendo has released a full list of games that will be available in time for the Wii U's North American launch. Highlighted by numerous first party titles, as well as a strong third party lineup, the initial batch of Wii U software appears to offer something for everyone.

Announced launch day titles, and their respective publishers, include the following:


Activision
* Transformers Prime
* Skylanders Giants
* Wipeout 3

Disney Interactive

* Disney Epic Mickey 2: The Power of Two

Electronic Arts

* Fifa Soccer 13

Namco Bandai

* Tank! Tank! Tank!
* Tekken Tag Tournament 2 Wii U Edition

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Wii U Launch Details Revealed

Wii U (Black)

Following months of speculation, Nintendo has just announced the North American release date and pricing for the Wii U. At a brief preview event in New York, Nintendo President and COO Reggie Fils-Aime confirmed the following:

Wii U will launch on 11/18, and will ship in two editions

As was also the case in Japan, the Wii U will launch with two SkUs, a basic, white model with an 8gb SD card, and a deluxe, black model with a 32gb SD card. Both will include with the console, AC adapter, one Wii U gamepad, sensor bar, and cables. Additionally, the deluxe package will include NintendoLand packed in.

Wii U is backwards compatible

Wii U will be compatible will all Wii accessories, including the nunchuk, wii remotes, and wii balance board, and "most" Wii games.

Wii U is priced at $299.99 and $349.99, respectively

As widely anticipated, the Wii U starts as low as $299.99 for the basic model, and $349.99 for the Deluxe package.

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June 26, 2012 Posted by Evan in Reviews, Wii

Pikmin 2 (Wii Edition) Review

Motion Controls Make an Already Great Game Better.

Pikmin 2

The long-awaited third entry in the Pikmin franchise is due before year's end, and Nintendo took the initiative to cut the wait with a re-release of Pikmin 2 on the Wii, part of it's New Play Control! line of titles. As a series, Pikmin has been met with critical acclaim from consumers, and still feels as fresh and unique as it once was more than ten years after the original game. With the introduction of motion controls to the game, Pikmin 2 just got a whole lot fresher.Thankfully, Pikmin 2 actually benefits from the addition of motion controls; there's no unnecessary waggle here! As either Louie or Olimar, the player directs Pikmin to fight the aliens of Earth, destroy obstacles, or pick up treasures with an on-screen reticule, now controlled by aiming a Wii remote. The accuracy that pointing the Wii remote provides is similar to the precision of a mouse in PC gaming, and is such an improvement over aiming with the GameCube's analog stick. Precision and speed are key in directing one's Pikmin, and as a real-time strategy game of sorts, Pikmin 2 has been improved tremendously. Though the game boasts the New Play Control monicker, that's really the only motion control in the entire game! Nothing requires the player to shake the Wii remote or the nunchuck. Even the menus are navigated with the nunchuck's analog stick. Thus, Pikmin 2's controls are updated, but refined to a relatively comfortable transition.

Pikmin 2

That said, how does Pikmin 2 hold up eight years after it's original release, and does it deserve to be bought again? A resounding quite well, and yes, respectively. As stated before, the game still feels as fresh as ever, and thanks to Nintendo's decision to add it to the Nintendo Selects line of games for $20, there's really no incentive to not buy it. The GameCube edition of Pikmin 2 can be quite scarce to come by, and at upwards of $40 on ebay and Amazon, Pikmin 2 is very affordable. As a follow up to the first Pikmin, the game improves the formula in just about every way imaginable. The 30 day time limit from the first game has been done away with, in favor of a money-making system that allows for maximum exploration of the planet. For those who haven't experienced Pikmin 2 yet, or the Pikmin series in general, 2 is a very forgiving game. It takes a decent amount of time to amass an army of Pikmin, and with the 30 day formula of the first game, things could get quite stressful. Now, the player has an unlimited amount of time to do anything and everything, and though 100%-ing the game is still quite a challenge, it's much more feasible this time around.

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June 10, 2012 Posted by Evan in 3DS, Reviews

Mario Tennis Open Review

Mario and friends are back for another tennis match.

Mario Tennis Open

It's been 8 years since a new Mario Tennis game has graced our Nintendo consoles, and frankly, that's 8 years too long. Mario Tennis games have been unanimously fine-crafted, and the portable entries in the franchise are no exception. When a Mario Tennis game is featured on a portable console, it's expected to be an excellent tennis-RPG hybrid, a combination that is just insane enough to turn out awesome. And regrettably, with the release of Mario Tennis Open, the trend of RPG excellence that portable Mario Tennis games offer has been broken. That said, Mario Tennis Open is far from being a bad game. Camelot, the game's developer, have been at the helm of the series ever since Mario Tennis on the Nintendo 64, and they've done a fantastic job at creating a tennis game that feels downright good to play. However, the approach they've taken with this title is significantly less Mario-like than other entries in the series. Nothing about the main game is over-the-top or whimsical. In fact, the removal of the physics-breaking “Power Shots” introduced in Mario Power Tennis have left the game feeling like a beautiful, enhanced port of the Nintendo 64 entry. Fortunately, Mario Tennis is a great title to grasp inspiration from, and Open plays and feels just as great as the other entries.

Mario Tennis Open

Mario Tennis Open features a few additions to the series, the most important being color-coded shots. When the ball is returned by the opponent, a colored circle may appear on the player's side of the court. Each color, six in all, correspond to either a single button, or a button combo, and in order to fully take advantage of the shot, the player must stand within the circle on the court. The addition of this new play type is certainly a game-changer, and with the subtraction of Power Shots, it brings the series back to relying on the skill of the player rather than over-powered games of chance. Following the course of the first game, each of the sixteen characters fall into different class types: All-Around, Technique, Speed, Tricky, and Power. These categories define each character's play style exactly as they sound, and the difference between each is definitely noticeable. The second noteworthy addition is the option to play as one's Mii. Rather than falling into the aforementioned classes as the other characters do, Mii's are a blank canvas to be painted by different outfits, each containing skill set variations. These outfits are comparable to Mario Kart 7's different kart parts, allowing for complete customization and a Mii that truly reflects the player's preferences. In a way, this feature is a shadow of the RPG elements in the Mario Tennis portable offerings of yesteryear, but a shadow nonetheless.

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