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Tag: Kickstarter


Is Ouya The Future Of Gaming?


In case there’s anyone who still hasn’t heard, sometime next year there will be a new entrant in the console war. This one isn’t made made by a major game company, won’t feature the latest and greatest technology, and will ship with a modest price tag of $99. This console is called Ouya (pronounced OOO-yah) and is being designed and developed by a an-star team of industry experts, including Julie Uhrman and Yves Béhar. Their goal for this project is stated on their kickstarter page; they plan to revolutionize the home console industry, shifting the focus from major developers and publishers to small developers, home gamers, and anyone who may want to tinker with their console. On top of that, each game developed for the Ouya must have aspect that is free-to-play, whether it be a demo or the full game.

The initial response to the announcement and the Kickstarter campaign was overwhelming, and many questions arose regarding the potential of the console. The campaign launched asking for $950 thousand, a number was was surpassed in less than eight hours, showing that many had faith in the console and supported the idea of ‘open gaming.’ Others were more skeptical, wondering why more information hadn’t been released when the campaign kicked off. There was no controller, only an image which displayed half of one possible design. There were no confirmed games, although the Kickstarter page made it seem like Minecraft was guaranteed to be on the console. Some feared the android-based console would only further fragment the android app market.



Double Fine Sets New Kickstarter Records

Double Fine Adventure

When publisher after publisher told him that adventure games were dead, legendary developer Tim Schafer didn't listen. As one of the creative forces behind games such as The Secret of Monkey Island, Full Throttle, Day of the Tentacle, Psychonauts, and numerous others, Schafer took to crowd sourced funding website Kickstarter in an attempt to prove the skeptics wrong. The goal was simple: reach $400,000 in pledged funding by March 13, via a Kickstarter campaign, and the San Francisco based developer would not only make (and self publish) a new point and click style adventure game, but would team up with 2 Player Productions to document the entire process, from concept to final product. If successful, Double Fine would be the first developer to fully fund a new video game via Kickstarter.

As it turns out, that was to be the first of many records Double Fine would break in the experiment - they reached their initial funding goal within 12 hours; setting records for having the highest number of backers in a 24 hour period, and the highest amount funded. As of this writing, with over a month left in their Kickstarter campaign, Double Fine has raised some $700,000 in crowd sourced funding toward their currently unnamed adventure game. Double Fine will be relying heavily on backer feedback during the course of this game's development, offering them a private forum and regular video updates, and promises to give everyone who has contributed at least $15 access to the game's beta, as well as the final finished product upon completion of the game.