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Tag: CES

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Alan Wake's American Nightmare: Hands On Preview

Alan Wake's American Nightmare

Last week, we caught up with Remedy at CES to spend some quality time with Alan Wake's American Nightmare, the recently announced XBLA based followup to Alan Wake. While the events of this game take place after the original, Remedy was quick to point out that this is not a true sequel. From what we've been told, this game is a standalone adventure in the Alan Wake universe, based upon the Twilight Zone-esque in-game TV Series, Night Springs. For those of you familiar with the first game, this will no doubt invoke memories of our hero's nemesis/shadow, Mr. Scratch. In AWAN, Mr. Scratch is back, as psychotic as ever; wreaking havoc wherever he goes.

Alan Wake's American Nightmare

Unsurprisingly, story mode was not shown off in this demo. Remedy opted instead to focus upon the new, arcade style "Fight 'Til Dawn" mode. The concept here is simple; survive until the sun rises. Fans of the Gears of War franchise will find obvious parallels to horde mode, with a similar emphasis on survival at all costs. Using the same combat mechanics from the first game, enemies must first be illuminated with a flashlight, before they can be dispatched. The instinctive play here is to simply shoot any and everything that moves; doing that in Fight 'Til Dawn Mode can result in certain death.

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Sensics Debuts Smart Goggles

Sensics

From a technical standpoint, virtual reality is nothing new. It has, up until now, largely been limited to certain niche markets, rarely making its way to the home entertainment sector. That said, with their latest product, Maryland based VR developer Sensics is attempting to change this; debuting the world's first Android powered, VR headset. Code named Project Natalia, these goggles differ from traditional virtual reality technology in a number of ways. First and foremost, unlike existing VR, these goggles can operate as a standalone device, without the need to be hooked up to a computer or other external video source. Project Natalia packs a dual core 1.2ghz CPU on board, along with the Android 4.0 (Ice Cream Sandwich) operating system, dual SXGA OLED displays, and built in bluetooth and wifi functionality.

Sensics Smart Googles

A second unique feature to the headset is the addition of a series of motion sensing cameras to the front of the device. With these cameras, hand tracking is now possible, as well as head tracking. According to Sensics, this opens up the possibly of a motion controlled VR simulation. Imagine, for instance, playing Fruit Ninja. Using Natalia, the flagship set of Smart Goggles, one could play the game in full range, high definition 3d, and could do so with a chopping motion, similar to Halfbrick's Kinect version of the game. As of this writing, Sensics did not have any announcements regarding potential partnerships with gaming manufacturers for Natalia enabled games.

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Gaming With Your Eyes - The Next Big Thing?

Tobii

Ever played a game just by looking at it? The concept, and the underlying technology behind it, may sound like science fiction. Simply stare at a computer screen, and it quickly and accurately responds to your gaze. Believe it or not, this futuristic tech is real, and further along than you may think. Tobii Technology demoed their eye tracking and interactive gaze technology at CES Unveiled, and even in this still in development phase, the results were nothing short of impressive. What began as a research project over ten years ago at Stockholm's Royal Institute of Technology, has now matured into a fully realized product.

Tobii

Tobii's demos consisted of gaze controlled window switching, a proof of concept that, when implemented, will give users the ability to change apps on their controller just by looking at it, in addition to EyeAsteroids, a sight controlled arcade style shooter. Tobii was quick to point out; EyeAsteroids is no mere proof of concept. To the contrary, it is a full retail product, that holds the record of being the world's first and only eye-controlled arcade game. Introduced as an arcade cabinet stateside at Dave & Busters restaurants in November of 2011, this groundbreaking shooter removes the traditional joystick in favor of full eye recognition.

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Trittion Warhead Brings True Wireless Audio to the Xbox 360

Tritton

Earlier this week, at the CES Unveiled Press Preview, Mad Catz displayed an upcoming premium wireless headset for the Xbox 360. This new headset, the Tritton Warhead, is a Dolby Surround capable unit with true 7.1 channel audio output. As the result of a unique licensing partnership with Microsoft, the Warhead is the first ever third party developed headset that does not require the use of a loopback audio cable. As such, the Warhead is the only non-first party headset to be completely wireless.

Tritton Warhead

Additional features include a fully adjustable headband, 5.8ghz wireless transmission frequency, an ergonomic design, in-base battery storage, and the ability to hear your own voice with Selective Voice Monitoring (SVM) technology. Exact pricing information is not available at this time. That said, as the Warhead is designed as a top-tier headset, expect the price to reflect this accordingly. The Tritton Warhead is slated for release sometime next year, exclusively for the Xbox 360. According to Mad Catz, more information is forthcoming at the International CES this January.