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Tag: Bulletstorm

July 7, 2011 Posted by Gabe in Features

Opinion: Does Realism Matter?

Complaint Department

Gabe sounds off on a few complaints he's getting tired of seeing.

Our general community like to frequently argue among each other on the internet. These may consist of simple arguments, complex discussions, or just insignificant fights about which console is better. This is commonly accepted as being linked to the anonymity that one gains from the use of the internet. While the discussion today is not about this phenomenon in particular, it is about a very common side product that is produced upon each and every new video games announcement/release.

The game playing community has no shortage of those that like to complain. If their arguments make sense or not is irrelevant, the complaints are there. Due to this occurrence, what is seen happening is with every new game something about it has to be picked apart. A large amount of these complaints are, in basic terms, stupid (or ignorant if you'd rather call them that). The goal of what is hoped to be accomplished here is to help dissolve some of these petty complaints/reasoning's from future use. This should make more sense once the specifics are touched on later. Keep in mind not everything will be discussed but suggestions for future discussions will be accepted.

To get the biggest one out of the way let's go to the land of Call of Duty. With every release, the same complaint is starting to become more frequent: "It's just more of the same!". This leaves the question, why not? Everyone likes change, in fact many sequels wouldn't be nearly as fun without significant changes, an example is Assassin's Creed 2. A large amount of people enjoyed the first Assassin's Creed but it undoubtedly had its flaws while the sequel was put onto a pedestal and praised. The game, albeit fun, needed those improvements to help push sales and give people hope. For the time being, Call of Duty has no real purpose of relying on that during development.



Bulletstorm Review

Bulletstorm Logo

Campy, violent, and over the top - what's not to like?

Everyone has found themselves playing a game where, upon quick observation, it appears to be easier to charge that foe off the near by balcony instead of taking pot-shots at them. With most first person shooters on the market these days there is no doubt that a thought like that has crossed peoples mind in some form or another. While said ideas may not have been pushing someone off a balcony, there may have been some other crazy idea floating around in the old noggin. That's where Bulletstorm by People Can Fly and Epic Games comes in. Bearing that in mind, know this; Bulletstorm does not take itself seriously, nor does it want to be taken seriously.

Bulletstorm places the player in the shoes of Grayson Hunt, a pirate on the run with his cyborg pal Ishi, from a corrupt General. Granted, it's a basic and highly formulaic revenge plot, but going into Bulletstorm for the story is the equivalent of going into Metal Gear Solid 4 for that 10+ hours of uninterrupted gameplay. The story does have its share of twists and turns but nothing you wouldn't expect.

Bulletstorm Screenshot

There is something different though. Something interesting. This time, Epic sheds the traditional drab gray atmosphere in favor of a much more colorful environment. From the onset, Gray and Ishi encounter what was formally a huge resort planet, jammed pack with clubs, malls, and any other thing you'd expect on a planetary resort. Since then shit has hit the fan and it's not as family friendly as once was. That may be partially the fault of the feral tribes, cannibals, man-eating planets, and other beasts lurking about. Yet, unlike the lands most often seen in games with the color palettes of Fallout or Gears of War, color is bountiful. This world is filled with bright hues of multiple colors and excitement for good reason. What better excuse to make the world look fun by putting it in an environment that was made to grab vacationers attention? Albeit, the player can still be found fumbling around in the boring-old gray and brown areas we've all come to know and loathe. To the games benefit though, those happen to be few and far between.