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Bulletstorm Review

Bulletstorm Logo

Campy, violent, and over the top - what's not to like?

Everyone has found themselves playing a game where, upon quick observation, it appears to be easier to charge that foe off the near by balcony instead of taking pot-shots at them. With most first person shooters on the market these days there is no doubt that a thought like that has crossed peoples mind in some form or another. While said ideas may not have been pushing someone off a balcony, there may have been some other crazy idea floating around in the old noggin. That's where Bulletstorm by People Can Fly and Epic Games comes in. Bearing that in mind, know this; Bulletstorm does not take itself seriously, nor does it want to be taken seriously.

Bulletstorm places the player in the shoes of Grayson Hunt, a pirate on the run with his cyborg pal Ishi, from a corrupt General. Granted, it's a basic and highly formulaic revenge plot, but going into Bulletstorm for the story is the equivalent of going into Metal Gear Solid 4 for that 10+ hours of uninterrupted gameplay. The story does have its share of twists and turns but nothing you wouldn't expect.

Bulletstorm Screenshot

There is something different though. Something interesting. This time, Epic sheds the traditional drab gray atmosphere in favor of a much more colorful environment. From the onset, Gray and Ishi encounter what was formally a huge resort planet, jammed pack with clubs, malls, and any other thing you'd expect on a planetary resort. Since then shit has hit the fan and it's not as family friendly as once was. That may be partially the fault of the feral tribes, cannibals, man-eating planets, and other beasts lurking about. Yet, unlike the lands most often seen in games with the color palettes of Fallout or Gears of War, color is bountiful. This world is filled with bright hues of multiple colors and excitement for good reason. What better excuse to make the world look fun by putting it in an environment that was made to grab vacationers attention? Albeit, the player can still be found fumbling around in the boring-old gray and brown areas we've all come to know and loathe. To the games benefit though, those happen to be few and far between.

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Back To The Future: The Game - Episode Two 'Get Tannen'! Review

BTTF The Game Logo

Telltale Games' five part Back to the Future series continues in this point and click adventure.

With something as iconic as the Back to the Future franchise people are expecting big things. Given the rich story of the original trilogy, one would have thought developer could easily found something that worked for a game. Sadly, besides the notion that it is our first new bit of the Back to the Future gang in twenty-five years this game doesn't have much going for it.

BTTF Screenshot

Episode One was released back in December and after waiting over two months the second piece of this five part game was released. There was some hope that they would improve on some things in those two months but sadly we're left with the same slow paced game we found in the first episode. For the small cross section of Hill Valley you're exploring there is still a disappointing amount of playable space. Just crossing the road becomes a hassle when you can only cross at two points (apparently people didn't jaywalk back in the 1930s) and the stagnant camera messes with the controls often resulting in a frustrating, and at times disjointed, experience.

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Killzone 3 Review

Killzone 3

The madness begins in Guerilla Games' visually striking First Person Shooter.

With the popularity of first person shooters having grown tremendously over the past few years, developers now find themselves hard at work trying to craft the most effective formula for a perfect shooter experience. Guerilla Games, the developer behind Sony’s exclusive action sci-fi based FPS franchise, Killzone, is by all means no exception.

Killzone 3, the most recent game in the series, is a fantastic display of what the PS3 is fully capable of and what an FPS should be. Showcasing stunning visuals and engaging gameplay, the game, is both entertaining and aesthetically pleasing.

The first key to the game's successful formula is its story. Though the plot itself is a bit weak, lacking depth and suspense, it is action packed. In this case, mindless fun isn't necessarily a bad thing, considering the fact that this is an action game and players spend 90% of their time in campaign mode either on foot or in a vehicle spewing thousands of bullets, grenades and rockets. At the same time, there is always good reason behind the explosive results.

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Double Fine Announces XBLA Exclusive at GDC

Trenched Screenshot

Tim Schafer, producer of Brutal Legend, has announced his next project. "Turn no-man's land into real man's land." This clever play on words referencing WWI trenches is the premise of Double Fine Productions' newest title. The game is called Trenched; it features mobile trench warfare. The mobile trenches look like the bottom half of a mech with a trench on the top complete with sandbags, soldiers and artillery.

Although no details have been announced, just like any mech game the mobile trenches are customizable, which was showcased as a major aspect of the game. The trailer also implied that there will be coop with players from around the world. Check out the trailer here. Trenched is an XBLA exclusive.

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Dead Space 2 Review

Dead Space 2 Logo

Everyone's favorite space faring, necromorph killing, engineer returns.

It seems like a good idea to point something out before officially discussing Dead Space 2. If the original Dead Space was enjoyable, Dead Space 2 will be equally as enjoyed. There is, in fact, no doubt that this will be the case. Why is this so, one may ask? Namely because excluding a few slight changes, this lovely sequel is almost exactly the same as its predecessor. Not that this is a bad thing by a long shot, but as stated if anyone liked the first, they will enjoy this installment.

Dead Space 2

Dead Space 2 continues the epic saga a couple years after the first game while continuing to follow one of everyone's favorite engineers, Isaac Clarke. Isaac has been brought aboard The Sprawl, a large city orbiting what's left of one of Saturn's moons. Important to note here is that The Sprawl is an active city with a population exceeding one million. The people live happily and care free in their city among the stars. That is of course until the inevitable Necromancer outbreak which leaves the city decimated with a large majority of the population dead.

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