Bulletstorm Review
Campy, violent, and over the top - what's not to like?
Everyone has found themselves playing a game where, upon quick observation, it appears to be easier to charge that foe off the near by balcony instead of taking pot-shots at them. With most first person shooters on the market these days there is no doubt that a thought like that has crossed peoples mind in some form or another. While said ideas may not have been pushing someone off a balcony, there may have been some other crazy idea floating around in the old noggin. That's where Bulletstorm by People Can Fly and Epic Games comes in. Bearing that in mind, know this; Bulletstorm does not take itself seriously, nor does it want to be taken seriously.
Bulletstorm places the player in the shoes of Grayson Hunt, a pirate on the run with his cyborg pal Ishi, from a corrupt General. Granted, it's a basic and highly formulaic revenge plot, but going into Bulletstorm for the story is the equivalent of going into Metal Gear Solid 4 for that 10+ hours of uninterrupted gameplay. The story does have its share of twists and turns but nothing you wouldn't expect.
There is something different though. Something interesting. This time, Epic sheds the traditional drab gray atmosphere in favor of a much more colorful environment. From the onset, Gray and Ishi encounter what was formally a huge resort planet, jammed pack with clubs, malls, and any other thing you'd expect on a planetary resort. Since then shit has hit the fan and it's not as family friendly as once was. That may be partially the fault of the feral tribes, cannibals, man-eating planets, and other beasts lurking about. Yet, unlike the lands most often seen in games with the color palettes of Fallout or Gears of War, color is bountiful. This world is filled with bright hues of multiple colors and excitement for good reason. What better excuse to make the world look fun by putting it in an environment that was made to grab vacationers attention? Albeit, the player can still be found fumbling around in the boring-old gray and brown areas we've all come to know and loathe. To the games benefit though, those happen to be few and far between.














