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June 5, 2012 Posted by Evan in News, Previews

Nintendo: All Access E3 Presentation - Play by Play


Nintendo held a surprisingly low key, Wii U focused press conference earlier today. Serving as a follow up of sorts to Sunday's Wii U oriented Nintendo Direct presentation, today's event consisted mainly of a Wii U software showcase. Shigeru Miyamoto began with a short Pikmin skit, hyping up the third game in the franchise by super-imposing the creatures on different audience members. Miyamoto continued by reiterating that the Wii U's goal was to reinvent the concept of the television/console relationship; the fact that consoles are dependent on the television is rather limiting. The Wii U was developed with it's own screen to circumvent this. Miyamoto stressed that he wanted the Wii U to be the first screen players and family would see when entering the living room. Pikmin 3 was first name-dropped several years ago, and it was thought it would be in development for the Wii. However, upon seeing the Wii U hardware in action, Miyamoto thought Pikmin 3 would be better suited on the Wii U and given an experience that isn't possible on any other platform.

The game looks absolutely gorgeous thanks to the horsepower of the new console. The gameplay of Pikmin 3 is very similar to the first two Pikmin, but Miyamoto found that the Wii U solved issues addressed in the first two games. He spoke of the camera issues, saying if it was too far away, one could see the landscape better, but couldn't see the Pikmin well enough to control them accurately. The Wii U has solved this puzzle, as one can see an expanded, natural setting on the Wii U game pad's screen, and the view on the television is more free because of this. The player can touch the map to more effectively place the Pikmin in different areas, and the game gets much more tactical because of this. The main game is controlled by aiming and throwing with the Wii remote and movement with the nunchuk. A new rock-type Pikmin was revealed, and it's uses were demonstrated by doling out more damage to enemies, and breaking down objects and obstacles faster than the other Pikmin types. Opening up multiplayer options was the announcement of four additional captains to control, but any information other than that will come at a later date. In closing, the hero of the previous Pikmin tiles, Capitain Olimar, was mysteriously absent from the title, and Miyamoto went on to say the reason for this was a secret.

When Reggie Fils-Aime took the stage, he promised 23 Wii U titles to hit the stage during the conference, though many of these were third party titles, teased in a sizzle reel. As has become a standard with any home console, planned Hulu Plus, Youtube, Amazon Video, and Netflix apps were announced to be available at launch, with "more on the way".



Watch Dogs Reveal Trailer

Watch Dogs

One of E3's biggest surprises this year came from yesterday's seemingly out of nowhere reveal for Ubisoft Montreal's Watch Dogs. How could a game this intriguing not be leaked? How did Ubisoft keep this a secret? In any case, below follows the 2 minute reveal trailer for the game.

Beyond this reveal trailer, and the 10 minutes of early gameplay footage that was demoed onstage, few details exist about this title. As of this writing, neither a release window nor any specific consoles were mentioned.

"A computer now controls a major city - but who controls the computer?"


South Park: The Stick of Truth Official Trailer

South Park: The Stick of Truth

For your viewing pleasure, the just released trailer for South Park: The Stick of Truth. Do you have what it takes to be the fifth member of the South Park gang?

South Park: The Stick of Truth will be available March 5, 2012 for Xbox 360, Playstation 3, and PC.


New Dishonored Screenshots


Bethesda has just released a fresh new batch of screenshots and concept art for Dishonored, the upcoming first person action game from developer Arkane Studios. Check them out in the gallery below! Click the thumbnails for a high res version.

Click Here to View More...

Dishonored will be released later this year, for Xbox 360, Playstation 3, and PC.


Risen 2 Preview

Risen 2

We were given the opportunity to take a look at Risen 2: Dark Waters, the sequel to Piranha Bytes 2009 release Risen. The original Risen was faced with mixed opinions, varying based on what system it was played with. Even then, the game was a very solid RPG with a rather large emphasis on exploration among other things. The Risen 2 we were given to play was an early build of the game that ended at the build up to a rather major fight. This being said, it was incomplete and it wouldn't be surprising to find certain things discussed here changed or altered in the final release. Risen 2 starts off a couple years after the first game in the city of Caldera where the Inquisition is still working on defeating the titans and are unable to get significant supplies due to a Kraken constantly destroying incoming ships. This bundled with a pirate war raging on and magical artifacts floating around it doesn't look good for anyone no matter where they stand in the conflict. The protagonist makes a return from the original game however, he seems to have slipped into a bad place, involving large amounts of alcohol. After a ship is destroyed and an old friend is among the few survivors the player sets off to find a way to kill the one controlling the kraken.

Risen 2

With limited time to actually experience Risen 2's story it needs to be said that it seems pretty solid. How certain parts of the story are accomplished can be decided entirely by the player. This goes more for the abundant side quests but is at least partially valid for the main quest line. If the play style chosen is more rushing in sword drawn that's always a valid option although not always the best. It actually gets rather interesting due to the fact that NPC's do not repeat any of their dialogue, excluding a few situations. So unlike RPG's that like Fallout (purely for example) there isn't the option to go through lines of dialogue over and over again. It forces a sense of role-playing that gets much more interesting once the player understands that there is no hand-holding to be found here. There are no paths lit to follow to the goal, there isn't anything saying exactly what to do, and there sure isn't an easy button. It's just the player, and the NPC telling you where the general location is. It's up to the player to do some path finding on their own, to determine how and where they need to go. Paying attention is paramount, and could be a turn off for some players who traditionally like to skip through the in-game dialog. Certain environments are even littered with random traps that may be run over and require quickly dodging out of the way. These are completely hidden from view, and constantly keep players on their toes. Exploring is as fun as it is potentially dangerous.