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Extended Cut DLC Announced for Mass Effect 3

Mass Effect 3

Following an outcry of fan feedback in response to Mass Effect 3's controversial, and somewhat ambiguous endings, Bioware has announced new Extended Cut downloadable content is in the works. While little specifics were given, Bioware has stated that while the new DLC will not change the conclusion of the game outright. It will, however, answer many questions that the were originally left unanswered, with the addition of new cinematics and epilogue scenes. Bioware has been listening to their fans, and has struck what they believe to be a creative balance; addressing concerns over the ending, without compromising their artistic integrity in the process.

The Extended Cut DLC will be freely available for all versions of the game sometime this summer.

Via Bioware Blog

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Steel Battalion: Heavy Armor To Be Playable at PAX East

Steel Battalion: Heavy Armor

Capcom has just announced that Steel Battalion: Heavy Armor is not only coming to PAX East, but will be publicly playable for the first time. PAX East attendees will have the opportunity to play two separate missions in the upcoming kinect/controller hybrid title; promising both a Manhattan Beach Landing mission at Capcom's booth, and a mission set in downtown NYC at Microsoft's booth.

Additionally, Capcom has released a tutorial video, detailing the game's unique control scheme, and how to pilot a VT (vertical tank). Check it out below:



Steel Batalion: Heavy Armor will be available on June 19, 2012 - exclusively for the Xbox 360 and Kinect.

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Introducing RCR: The Breakfast Cereal

Retro City Rampage

Brian Provinciano, creator of the upcoming open world action game Retro City Rampage isn't content with just *any* game merch. Sure, there's already a web store selling everything from RCR t-shirts, to posters, to limited edition vinyl copies of the soundtrack; but that's just not enough. Provinciano wanted something different - something special - for those of us unsatisfied with traditional marketing. His answer? A new, extra sugary, RCR themed breakfast cereal. Announced earlier today, RCR the breakfast cereal promises to bring all of the arcade style action to the most important meal of the day, and includes a copy of the game for the AtaroVision64. Check out the ad below - you can really taste the graphics!



Retro City Rampage will be available this May, for $14.99 (or 1200 Microsoft Points). The PC Version is available for pre-order now here.

Oh, and by the way - as for the breakfast cereal? Production has been halted due to so-called "unsubstantiated health risks."

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Retro City Rampage Goes Multi-Console

Retro City Rampage

As promised earlier this month, today saw a big reveal for the upcoming 8 bit styled action parody Retro City Rampage. Originally announced as an XBLA and WiiWare title, it is now going multi-console, with simultaneous releases on the PC, Playstation 3, Playstation Vita, XBLA, and WiiWare. In addition, a series of digital pre-order bonuses were unveiled: namely a 10 track soundtrack sampler, a printable faux NES box and label, a digital game manual, and a 20% off coupon code toward RCR merchandise.

In keeping with what has become the tradition whenever RCR news breaks, a new trailer has been released as well, check it out below:



Retro City Rampage will be available this May, for $14.99 (or 1200 Microsoft Points). The PC Version is available for pre-order now here.

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Double Fine Sets New Kickstarter Records

Double Fine Adventure

When publisher after publisher told him that adventure games were dead, legendary developer Tim Schafer didn't listen. As one of the creative forces behind games such as The Secret of Monkey Island, Full Throttle, Day of the Tentacle, Psychonauts, and numerous others, Schafer took to crowd sourced funding website Kickstarter in an attempt to prove the skeptics wrong. The goal was simple: reach $400,000 in pledged funding by March 13, via a Kickstarter campaign, and the San Francisco based developer would not only make (and self publish) a new point and click style adventure game, but would team up with 2 Player Productions to document the entire process, from concept to final product. If successful, Double Fine would be the first developer to fully fund a new video game via Kickstarter.

As it turns out, that was to be the first of many records Double Fine would break in the experiment - they reached their initial funding goal within 12 hours; setting records for having the highest number of backers in a 24 hour period, and the highest amount funded. As of this writing, with over a month left in their Kickstarter campaign, Double Fine has raised some $700,000 in crowd sourced funding toward their currently unnamed adventure game. Double Fine will be relying heavily on backer feedback during the course of this game's development, offering them a private forum and regular video updates, and promises to give everyone who has contributed at least $15 access to the game's beta, as well as the final finished product upon completion of the game.

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