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Author: Gabe Pursel

With an extensive history of worrying about the invalid opinions of others, Gabe takes on the role of Editorial and Features Director of GameSplash. An overly stimulated insomniac whose ramblings commonly borderline on insanity. Due to this fact, it's best to remember that his opinions are his own and not the opinion of the rest of the GameSplash team.
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Risen 2 Preview

Risen 2

We were given the opportunity to take a look at Risen 2: Dark Waters, the sequel to Piranha Bytes 2009 release Risen. The original Risen was faced with mixed opinions, varying based on what system it was played with. Even then, the game was a very solid RPG with a rather large emphasis on exploration among other things. The Risen 2 we were given to play was an early build of the game that ended at the build up to a rather major fight. This being said, it was incomplete and it wouldn't be surprising to find certain things discussed here changed or altered in the final release. Risen 2 starts off a couple years after the first game in the city of Caldera where the Inquisition is still working on defeating the titans and are unable to get significant supplies due to a Kraken constantly destroying incoming ships. This bundled with a pirate war raging on and magical artifacts floating around it doesn't look good for anyone no matter where they stand in the conflict. The protagonist makes a return from the original game however, he seems to have slipped into a bad place, involving large amounts of alcohol. After a ship is destroyed and an old friend is among the few survivors the player sets off to find a way to kill the one controlling the kraken.

Risen 2

With limited time to actually experience Risen 2's story it needs to be said that it seems pretty solid. How certain parts of the story are accomplished can be decided entirely by the player. This goes more for the abundant side quests but is at least partially valid for the main quest line. If the play style chosen is more rushing in sword drawn that's always a valid option although not always the best. It actually gets rather interesting due to the fact that NPC's do not repeat any of their dialogue, excluding a few situations. So unlike RPG's that like Fallout (purely for example) there isn't the option to go through lines of dialogue over and over again. It forces a sense of role-playing that gets much more interesting once the player understands that there is no hand-holding to be found here. There are no paths lit to follow to the goal, there isn't anything saying exactly what to do, and there sure isn't an easy button. It's just the player, and the NPC telling you where the general location is. It's up to the player to do some path finding on their own, to determine how and where they need to go. Paying attention is paramount, and could be a turn off for some players who traditionally like to skip through the in-game dialog. Certain environments are even littered with random traps that may be run over and require quickly dodging out of the way. These are completely hidden from view, and constantly keep players on their toes. Exploring is as fun as it is potentially dangerous.

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Scariest Video Game Characters

Halloween is here again and who would we be to ignore it? With some of us on staff not actively trick-or-treating tonight we thought what better way to spend the evening than to do some long overdue reading? Well that seemed like a horrible idea so instead we all chipped in and picked our two scariest video game characters of all time. Not that any of us here at Gamesplash get scared or anything.

Chris Chris's Picks

Zoltan "Carno" Carnovasch (Phantasmagoria)

Carno

This magician turned serial killer may seem harmless enough, until the demon he so foolishly summoned begins to take over. When that happens, watch out! Much like John Doe from Se7en, Carno had a penchant for dispatching his victims in a manner befitting of their lifestyle. Like to eat? Carno would force you to eat entrails until you choke. Like to garden? Carno would have buried you alive in potting soil. Although nearly a century has transpired since his passing, the demonic presence he unearthed remains - ready to strike its next unsuspecting victim...

Wheatley (Portal 2)

Carno

Although Wheatley began as a somewhat moronic personality core, his rise to madness became all too apparent in Portal 2's final act. Obsessed with the sense of euphoria testing brings, and willing to go to great lengths to get it, Wheatley is as psychotic as he is naive. Unlike GLaDOS, who despite her occasional murderous intentions, ultimately had a conscience, Wheatley has no such traits. Only in the face of utter defeat, having failed to kill Chell, did he show some semblance of remorse, and even then, only due to the unfortunate circumstance he had wound up in. Who would have thought someone initially so helpful, so downright pleasant could turn out into a Machiavelli reading, power hungry, killing machine?

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October 1, 2011 Posted by Gabe in PC, Reviews

The Binding of Isaac Review

Hide from your mother in this trek through a basement of nightmares.

The Binding of Isaac

Taking a break from Team Meat projects following the success of Super Meat Boy, Edmund McMillen has teamed up with Florian Himsl to bring us the somewhat odd game The Binding Of Isaac. Isaac tells the tale of a boy, Isaac, whom of which was forced to escape into his basement to hide. What is Isaac hiding from, one may choose to ask? Why what any normal individual chooses to hide from, his crazed mother, who was instructed by the voice of god to kill her son. If this happens to sound a bit familiar that's because it very well may be for those that are particularly religious. The Binding of Isaac is more or less a retelling of a biblical tale but without really focusing too heavily on the religious aspects for anything more than pure inspiration.

The Binding of Isaac

The Binding of Isaac is a randomly-generated RPG Shooter. Controls of the game are nothing more than the WASD keys for movement and the arrow keys to shoot with 2 more buttons tossed in for use of items while the mouse is a possible alternative for shooting. The RPG elements mentioned come in the form of different items the player can come across. This includes, but is not limited to, a crown of thorns that increases damage, a hearty breakfast that increases max HP, or a remote that will teleport Issac to the current levels shop instantly. The number of items within the game and finding them all within one go is anything but possible.

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Fruit Ninja Kinect Review

Fruit Ninja Kinect

Practice making a fruit salad for your next get together in this port of Halfbrick's popular iOS title.

Fruit Ninja Kinect focuses on a slight issue that seems to arise when dealing with making games for the Kinect, physical activity. Certain games just don't quite work when made for the Kinect, with Fruit Ninja providing a casual game that seems like it was made for the Kinect. Although not initially designed for the Kinect (being released originally in early 2010), Fruit Ninja is a simplistic but addictive concept that's right at home on its new system. The general goal of the game is to slice fruit to get a higher score than anyone that happens to be on your friends list. That's really all there is to be found within the game.

Fruit Ninja Kinect

Fruit Ninja is host to a number of different modes, all revolving around getting a higher score. The first of which being Classic mode which has the player slicing fruit until they either miss three or hit a single bomb, which ever happens to come first. Zen mode, giving you a simple stress-free, but still timed, environment to slice fruit without fear of hitting an accidental bomb. Arcade mode only gives the player a minute to achieve their final score. To spice this up however there is the addition of three special bananas that, when sliced, will either slow everything down, give you double points, or spew large amounts of fruit from both sides of the screen. There is also two multiplayer modes available which only really amount to a co-op type game style or a competitive style.

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Catherine Review

Catherine

Climb for your life in this twisted puzzle game from your dreams.

Catherine, the latest release from Atlus, has always appeared as a strange game. Its earliest showings included, but were not limited to, a man running around in his underpants as well as a giant sexual-themed monster. The pure weirdness that the game was host to prompted a wave of popularity that resulted in the game's release outside of Japan. A few months after its initial release date, we're finally able to get our hands on possibly the most surreal game released this year.Catherine casts the player as Vincent, a 32 year old with a mostly carefree life. Outside of dating his longtime girlfriend Kathrine, Vincent doesn't care too much for love or romance. Under the stress of needing to marry Katherine, Vincent spends a long night drinking and meets a younger girl named Catherine.

Catherine

Vincent cheats on Katherine, with Catherine, and all begins to go down hill afterwards. Every night he's unwillingly thrust into a dream world filled with other people, whom to Vincent have the appearance of sheep. During these dream sequences Vincent's only chance of waking up the next morning is to climb the tower of blocks and reach the top.The plot of Catherine only has more twists and turns as you struggle to figure out why you're having these dreams, who is telling the truth, and who's the reason you're having said dreams. The supporting characters do well to lighten up the mood during key moments but excluding those points, this really is a pretty dark tale when all is said and done.

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