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Archive for November 2012

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Kingdom Hearts 3D Review

Kingdom Hearts 3D

Square Enix has poured from their reservoir Kingdom Hearts 3D: Dream Drop Distance, the next entry in the hack-and-slash RPG series that has won fans the world over, it's number of Disney crossover references only rivaled by the number of newcomers confused by the series' plot.As a reader and potential first-time buyer, one might be skeptical that Kingdom Hearts 3D, the seventh installment in the franchise, might be a worthy purchase. Anyone who has even heard of Kingdom Hearts is sure to be aware of the confusion surrounding the series, and as such, may be dissuaded. The assumption that one's enjoyment of the game would be significantly diminished had they not played the previous entries is likely; one could guess that Square Enix had the jitters about this, as well! And yet, Kingdom Hearts 3D's rich offerings and plethora of flashbacks and mini-encyclopedias are the nigh-perfect package for any 3DS owner to feel comfortable picking up. Thus, this review will be grading Kingdom Hearts 3D as much as possible as it's own game, as fans of the series have undoubtedly picked this one up anyway.

Kingdom Hearts 3D

The main draw of the series has been it's unlikely coupling of Square Enix's characters with Disney's atmospheres, a combination so bizarre that it actually works- quite well, in fact. In each game, the player visits famous Disney locales, usually taking on the role of Sora, the Haley Joel Osment-voiced protagonist. The main series antagonists are a group of people known as Organization XIII, and each trip to these Disney worlds sort of revolves around stopping the Organization from being evil. The series features one heck of an engrossing story, top-notch hack-and-slash combat, with RPG leveling thrown in as the icing on this hodgepodge cake. In theory, nothing about the series should work, but the formula is great, and it feels right! So, in Dream Drop Distance, it's more of the same, with a few game-exclusive concepts introduced to shake things up a bit. Sora and Riku (another series regular) are at the brink of becoming Keyblade Masters, which will allow them to circumvent the return of Organization XIII's Master Xehanort. They must awaken sleeping Disney worlds, and rid each world of creatures known as Dream Eaters. This is an incredibly watered-down summary, and if the player is at all confused, natural progression through the game unlocks helpful flashback cut-scenes and encyclopedia-like entries to read through. These two additions exhibit wonderful foresight on behalf of Square Enix, and are truly helpful in bringing newcomers up to date as close as possible.

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The Walking Dead The Game: Episode 3 Review

The Walking Dead

With the heartbreaking and foreboding end of episode two behind us, we rejoin Lee and the other survivors, at most, a few days later. Tensions are high as supplies continue to dwindle and a traitor is suspected amongst the group. Having survived for just over three months and watched as downtown Macon has been destroyed by both the walkers and those that thought they could help the lack of hope and food is starting to take it's toll. Zombie's are walking the Earth, how could it really get any worse?

The Walking Dead Episode 3

There are no easy choices in this game. No matter what you do it will affect the people around you and how they treat you. Most importantly, choices you made back in the first two episodes could come back to hurt you now.  Depending on who you've sided with or tried to save, or not save, in the past you have the potential to be shunned out of future plans. At least that's what they want you to worry about. Up until this point it seemed like there were several different ways this story could go but if you choose to play through multiple times and make different choices you'll still end up in the same situations and still be guided a long the same path. In many cases a character you previously chose to save over another will find their demise no matter what you do. On one hand it makes sense, obviously there has to be a main goal for the characters but when so much emphasis has been placed on the players choices and figuring out so soon how it all leads to the same place anyway it's a bit disappointing. It shouldn't stop you from playing though, the story is still incredibly well written and as stated in our review of episode one, the dialogue is a key factor to the telling of this story. Telltale really managed to step it up and keep the important parts of the game moving quickly with the time limit on performing actions and deciding what to say. Somehow, through all the violence and terror they still find ways to stick in some brief moments of humor. Not all of the choices work out the way you'd think from the phrase at the bottom. Through tone of voice and additional dialogue you weren't expecting what you might of thought was something nice or comforting to say can quickly turn into an angry hurtful conversation.

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