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Warp Review

NEVER call Zero cute.

Warp

Take control of Zero, an alien captured by a government organization and taken deep below the sea to a government lab where testing is being done on a number of alien subjects. They've been stripped of their power source and condemned to a life of testing and behavioral analysis while the humans study their every move. With the need to escape, and maybe for a bit of revenge along the way, you have to make your way through the labyrinthine facilities collecting grub, destroying film canisters and finding other aliens while avoiding the armed soldiers and Commander who isn't going to let you escape without a fight.

Warp

Making your way out of this facility won't be easy. The halls are filled with security patrols that upgrade your equipment as they learn more about you and the rooms have scientists ready to press the panic button that will leave you trapped in the room while activating laser turrets and bring the armed soldiers right into the room with you. As you make your way through the areas you'll have to solve puzzles to get yourself through the areas safely and collect or destroy everything as you come across it. There will be back tracking, some areas can't be accessed until you earn morn powers through out the game. Collecting grubs and destroying canisters is technically more of a side quest (both of which can earn you achievements) but it's highly suggested that you collect as many grubs as you can get your hands on because they're used to upgrade your powers and will benefit you in the long run. Upgrades are done at checkpoints, but not every checkpoint is an upgrade station. Once you've found one though it will be added to your map so you can easily find it later on.

Warp

The powers are simple in theory but are highly effective for both maneuvering through the facility was well as for inflicting mass amounts of damage on your enemies, if that's how you decide to play. You're basic powers are warping through walls or into objects. Once you're inside something you also have the ability to have it explode from the inside out with a simple wiggle of the left joystick.  New items and powers are introduced to you flawlessly without making things too complicated or feeling like you have a tutorial to get through. Powers are controlled with the 'X', 'B' and 'A' buttons and 'Y' brings up a map (once you've found one). There are also challenges scattered throughout the game that will allow you to practice and improve your skills. There are eight in total and completing them will grant you more grubs for your upgrades, even if you don't find them all they're all unlocked for you once you complete the game.

Warp

Zero, the adorable yet oh so deadly little orange alien has to be the cutest protagonist we've seen in a while. His deceptively friendly looking appearance doesn't really prepare you for the massacre this little guy is able to cause. If you collect film canisters you'll be able to get a look at some concept art and what the little guy could of looked like but had he been more vicious looking it would of been harder to connect with him.  While the facility is a sterile, cold looking place and many rooms look similar there are many little touches that have been added to keep it from getting boring. There are little touches outside the walls of the undersea building like a rather large variety of sea life and inside, well, if you don't like what you sea you have an endless amount of red "paint" to use on those stark white walls. The scientists are well designed and straight out of the 50s with their white lab coats and big goggles. They're a little on the annoying side with their sniveling and whining as soon as they see Zero but if you stay out of their vision long enough they'll go back to their work; even if there's a body or in some cases nothing where their friend used to be. The armed soldiers definitely lean more towards the futuristic side of things, as does the Commander. There is a few different kinds of guards, some partially or wholly shielded but they all have weaknesses for you to play on.

Warp

Sound is a well used aspect of the game. Listening carefully will not only alert you to on coming dangers but you'll also be able to find grubs easier. As stated earlier the scientists are whiners for the most part and all sound the same but they have enough things to cycle through without it all sounding really repetitive. The Commander doesn't have this advantage. He isn't encountered anywhere near as often as the scientists or even the armed soldiers and it's really hard to overlook the same recording being played every time you face this very unique character. The background music is everything you could want; it keeps things interesting and enhances the game without over powering the situation.

Warp

The only real issue, that probably shouldn't even be considered an issue, was the final battle. Throughout the game everything moves relatively the same. While not overly easy it's not particularly difficult until you reach the end. Not to spoil anything but don't be surprised if it takes a large number of tries before you get through that last fight. It really feels like it's more about luck then skill and clearly it's beatable but it can be very frustrating to suddenly be stuck on the same thing when everything else has been relatively easy in comparison. Trapdoor has done a wonderful job of creating a functional game that teaches as you go and doesn't toss you more then you can handle at any one time. It's simple ideas are well thought out and allows for a variety of players to enjoy this game no matter what they're play style. Whether you want to destroy everything in your path or just get out and leave everyone to their own business this game lets you do what you want and will award you with a special ending depending on how you play. It looks phenomenal and has a superbly designed map that gives you enough space to move around without feeling like you're been led too much. Overall, a humorously dark game with an adorable front man that you have to check out.

Warp
Gameplaywww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
A great storyline and multiple ways to play, with replayability in spades.
Soundwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
While the voice work does occasionally get repetitive, the background music is uniformly great throughout.
Graphicswww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Wonderfully designed characters against an incredibly detailed backdrop of undersea life and sterile lab elements.
Controlswww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Simplistic and well implemented, utilizing the left stick for movement, and A, B, Y, and X for Zero's respective powers.
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Don't let the adorable alien protagonist fool you - Warp is a surprisingly action packed, occasionally gory, puzzle platformer. While perhaps not for the squeamish, Warp is hours of fun.
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