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Kingdoms of Amalur Smart Level Scaling Revealed

Reckoning

Kingdoms of Amalur: Reckoning, the upcoming RPG by 38 Studios is looking better and better. 38 studios announced in a recent interview that the game will feature some interesting dynamics that are vastly different from other games in the same genre. Most of today large scale RPG's scale the level of the enemies so that players are faced with a challenge wherever you go. Kingdoms of Amalur: Reckoning has set enemy levels for the different areas of the game.

Systems designer Will Miller said regarding the different areas, “When the player first enters one of those regions, we clamp all of the region’s NPCs to the level of the player, provided he’s within the range. So if you’re a level 20 character and you go to a level five to ten area, we clamp it at ten. And if you’re too low, we clamp at the low value.

So if you’re one of the players who tries to run way ahead of the game trying to get the ‘sweet loots’ further away from where you’re supposed to be, you’ll quickly run into regions that clamp at much higher levels than you are.”

This makes it impossible to do a speed run of the game and beat it in a couple of hours. The game is set for a Febuary 7, 2012 release.

Via The Average Gamer

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