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Archive for November 2011

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Serioius Sam 3: BFE Review

Serious Sam returns in this retro throwback FPS.

Serious Sam 3: BFE

In every iteration of the Serious Sam franchise, Croteam has emphasized an old school feel. Hordes of enemies, large open areas to take them on, and of course, a heaping helping of over the top violence. Serious Sam 3:BFE holds true to these ideals. The game is rife with gore, aliens, and ample space to kill them. Despite the number 3 in the title the game is both a prequel and a remake of the original Serious Sam, but the story is far from the first reason to play this game.

Serious Sam 3: BFE

The game starts out somewhat misleadingly to veterans of the series. The first few levels, in particular, are the exact oposite of what gamers have come expect from the franchise. In a slow tutorial style of play, Sam goes through small corridors with limited weaponry at his disposal, without any real hordes of enemies. However, the pace quickly shifts to what players expect from Sam - an over the top, downright outrageous experience. From that point, the game sticks with the goal of keeping the game as close to old school as possible. The combinations of monsters in the hordes get increasingly entertaining and difficult. Serious Sam 3 is stressful and rewarding. The hordes of enemies are unforgiving and challenging, but walking across the field of battle after eliminating droves of mental's forces can be cathartic.

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'Splosion Man To Make a Cameo in Retro City Rampage

Retro City Rampage

Fresh from the show floor at MineCon, comes a big - and surprisingly not MineCraft related announcement. 'Splosion Man is coming to Retro City Rampage! Both 'Splosion Man and Ms. 'Splosion Man will be playable characters and enemies. Today's announcement marks the first of what are presumably many RCR indie crossovers, with more to come before the game's release.

Watch the new trailer in all of its 'Sploding goodness below:



Retro City Rampage will feature over 80 story missions and arcade challenges, and developer Brian Provinciano teases that there will also be numerous "game within a game" segments as well. This self-described open world retro throwback will be available on XBLA and WiiWare early next year.

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Stardock Games Make their Way to Steam

Stardock Games

Stardock Games, publisher of games such as Demigod and Sins of a Solar Empire originally sold their games exclusively on their own digital distribution services (such as Impulse). Since selling the rights to the Impusle client to Gamestop, they now are free to sell their games anywhere they want. As such, they have begun selling their games via Steam. Sins of a Solar Empire: Trinity is the first one to make its way over to steam and will normally be sold for $19.99, but is on sale now for $14.99. More games will be sold on steam in the coming weeks.

Via Destructoid

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Sonic Generations Review

Sonic's latest adventure is the best of both worlds.

Sonic Generations

Sonic the Hedgehog, everyone's favorite chilli dog loving, gold ring collecting, iconic gaming mascot is celebrating his 20th Anniversary this year. Fittingly, Sega has released Sonic Generations, the first title in the series to feature both modern and classic Sonic in the same game. After our hero's birthday party is unceremoniously crashed by a nefarious being known only as the time eater, Sonic finds himself at a strange, yet somehow familiar junction. What is this place, and where did his friends go? This premise, however basic, gives Sega a quasi-logical excuse to bring back fan favorite stages from previous Sonic games, and serves to explain how two different Sonics can exist in the same game.

Sonic Generations

First and foremost, note that classic and modern Sonic are not simply different character models. A great deal of effort has been put into making them feel authentic, with gameplay and controls uniquely matched to each respective Sonic. Instead of merely allowing either one to be selected at will, each Sonic has their own specific levels. Classic levels are primarily 2D oriented, and occupy most of Act 1, while their modern counterparts are 3D/2D hybrids, taking up the bulk of Act 2 for each stage. Keeping true to each Sonic's heritage, both hedgehogs have their own specific traits, that do not overlap. Classic Sonic, for instance, can spin dash, but doesn't talk, as he never talked in any of his 2D adventures. Modern Sonic, conversely, has a boost meter and full speech, but lacks a dedicated spin dash button. In addition, there are challenge stages tailored to each character; ranging from doppelganger races, to survival, to skill challenges, which, when completed, unlock new abilities available for purchase in the skill shop.

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Dark Souls Review

Enter into the dark pit of despair that is the world of Lordran.

Dark Souls

A disease of unknown origin has inflicted the human race. Once contracted, it leaves you with something called the dark ring and you're sent to live out your days slowly losing your sanity and becoming a Hollow; an undead that has lost all its sanity and is now an extremely violent former shell of the person that it once was. Not the best of circumstances in any game but it's just downright discouraging to be starting a game known for its intense difficulty empty handed.  So, congratulations! You start your journey in an asylum prison cell where you've been sent to spend your days as an undead immortal. Besides the opening explanations that set the tone of what to expect, additional information is given by NPCs, that fleshes things out at times. Let's be honest here - once the game starts dealing out painful (and frequent) death, the story is going to be the last thing on your mind. Survival quickly becomes of paramount importance to the player.

Dark Souls

Much like its predecessor, Demon's Souls, you are able to customize your character. There are a variety of starting classes to choose from that will effect your starting stats, weapons, combat choices and gear. You can also give it a name, choose it's sex, physique and there are a variety of faces and hair styles to choose from. This time around you also get to choose a starting gift.  If look closely you'll notice the thief starts with the master key automatically and still gets a bonus gift. Some are more obviously helpful then others in the descriptions but each one will eventually help you out along the way and all of them, except the master key, is available in game. Keep in mind  you don't need the master key to beat the game, it just means that you'll have to find the specific key for each door you want to open. Choosing your starting class will also set the bar for your fighting style for the first few levels. It's not going to pigeon hole you into any one category in the end but in the beginning each one will effect the stats you have and will determine your ability to use magic, use a bow and arrow and what kind of weapons you can use. You can't beat the game strictly using long range weapons or just clobbering your way through. As you level up your attributes you can customize your fighting style and your fighting experience.

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