2

From Dust Review

From Dust

Step up against Mother Nature and defend a primitive tribe against the elements as they search for the knowledge of the ancients.

Spanning huge maps filled with volcanoes, tsunamis, wildfires and torrential downpours, From Dust is a beautiful real-time nature simulator. Centered on a primitive tribe's quest to reunite with the ancients it is your job to keep them safe. In each level, players must locate the totems left behind by the ancients, rebuild and repopulate, safeguard them against the elements (by sending villagers to learn the knowledge stones) and then get to the passage way. Subtitles translate the information the Shaman is giving you at the beginning of each level, and from there you're on your own to decide how to solve the problems in a virtually limitless number of ways.

From Dust Screenshot

The tutorial levels are very basic, but provide the fundamentals you need to know for the rest of the game. The controls are amazingly easy; with the joysticks acting as movement and camera as we've come to expect, the triggers are used to pick up and drop whatever is grabbed, 'A' calls the villagers to a totem, stone of knowledge, or other points of interest; additionally, it allows the relocation of a populated totem and the d-pad controls the powers you earn. Players control the so-called "Breath" of the tribe and have the ability to pick up and relocate elements such as earth, water and lava. Each totem on the map will earns a different power, but you won't be earning the same powers every time; gelify water, put of fires, evaporate water, amplify your powers, have infinite amounts of dirt to release or just swallow everything in your path without having to drop it back down anywhere. While you have some God-like powers you are not God, your powers are limited not only in the amount of time you have to use them but by the amount of any one thing you can handle at once and can be taken away if the village at the totem where you earned the power was destroyed.

From Dust Screenshot

The only sure way to protect your village is to send someone to the stones of knowledge. On them the ancients have carved the music of fire and water which will protect the radius of the village from lava/fire and flooding/tsunamis respectively. Each level requires the knowledge to be relearned by a villager but it can be passed from village to village within the level and you can have both songs of knowledge going at the same time. Once the painted kite is tied to the totem that village is safe, you don't have to do anything extra but they will still scream when something is coming at them.

From Dust Screenshot

Music plays a fairly large part in this game as far as the story goes. The tribe believes that by learning the music of the elements you gain the power to master them. So if your village is protected by one of the songs of knowledge when danger comes near the villagers will break out the drums and something that sounds like a didgeridoo and the danger will be kept at a distance and just pass around them. While affective this could also mean that those in the village are now trapped there, possibly forever, depending on what's happening. You could end up with a village completely surrounded by lava so you have to pay attention to where things are naturally flowing and when possible move stuff out of the way. Really though, when you're starting out right at the mouth of a volcano there's only so much you can do.

From Dust Screenshot

You'll never start with less then seven men and as the difficulty of the levels increase so does your starting number of men, but you'll only ever need five men to reach the doorway to continue. Five is also the minimum number of people needed to erect a village so as soon as you fall below that number you've failed the level and it will give you the option to quit or restart.  Each level adds in new dangers and progressively gets harder. As you move through you will encounter various plants and animals that can both help and hinder your progress. Things like fire trees, exploding bushes, water plants, prickly plants and a creature called 'the destroyer' that will eat all the vegetation in it's path. These mixed in with the elements create a sort of 'rock-paper-scissor' set up for the game. There are also 30 bonus time challenges that are unlocked by finding artifacts within the levels and getting 100% vegetation on the map. They're all things you will find in the original story mode like putting out fires, rebuilding at the totems and getting knowledge passed between villages but you may only have one element available to use and your results can be matched up against your online friends.

From Dust Screenshot

Completing this game requires patience; sometimes the only option you have is to wait. Given the villagers' small size in relation to the maps, progression is often a long and difficult process . They'll usually get stuck somewhere on the way but they're call for help and an arrow will appear so you can help them out. Occasionally they won't actually be stuck on anything but they usually figure out how to get moving again all on their own. The only real complaint, and it's barely a complaint, is that when the maximum amount that can sucked in (be it water, soil or lava) is reached, it can be hard to see where you're putting it down. That said, a quick flick to the camera joystick will give a birds eye view and fixes the issue.

It will take a few retries to get through this game, but the re-playability is impressive because there is no proper way to beat the levels and it leaves much to the player's imagination.  In addition, a sandbox level gives the ability for to play God, as you can create your own map, complete with waterfalls, volcanoes and tsunami attacks. All told, From Dust is a superb god-simulator. Maps are challenging, without ever reaching the point of becoming frustrating, and the sense of scale is unparalleled.

From Dust
Gameplaywww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
A unique spin on the god-game formula, that never becomes boring or repetitive.
Soundwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Overall matched to the surroundings, the soundtrack makes it easier for the player to ascertain the safety of a given village.
Graphicswww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Stunning visuals in an ever-changing environment.
Controlswww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Easy to learn and even easier to master.
Overallwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
A god simulator that is as beautiful as it is engrossing. With deep gameplay, large environments, and ample replayability, From Dust provides hours of entertainment.
0.0/100votes
Voting statistics:
RatePercentageVotes
100%0
90%0
80%0
70%0
60%0
50%0
40%0
30%0
20%0
10%0
Click to share thisClick to share this