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Archive for August 2011

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Dead Island Launch Trailer

Dead Island

The upcoming zombie themed action/rpg Dead Island hits stores in six days! To mark the occasion, Deep Silver has released a launch trailer. Featuring a mix of in-game cinematics and gameplay, with the tropical island paradise of Banoi serving as the backdrop. For your viewing pleasure, the new trailer follows below:



Dead Island goes on sale next Tuesday, September 6, 2011 for the Playstation 3, PC, and Xbox 360 platforms.
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Serious Sam: Double D Review

Serious Sam Double D

Get serious in this over the top 2D shooter.

Mommy's Best Games, long known for their Xbox Live Indie Games, brings their unique talents to the Serious Sam series in Serious Sam: Double D. Unlike the other Serious Sam games, which have all up to this point been FPS titles, MBG has elected to give our donut loving, chainsaw wielding hero a 2D makeover. The result of this makeover, as it turns out, is nothing short of fantastic. Despite now being a 2D shoot-'em-up, surprisingly little has been lost in the new format. Many of the core gameplay elements from its FPS cousins; ranging from Gnaars, to the perpetually unseen antagonist Mental, to exotic locales are retained. The object here remains as simple as it has always been: kill any and everything that moves, before getting killed in the process. Expect massive amounts of action, a healthy assortment of weapons, and often screen filling bosses over the course of the game's 18 stages.

Serious Sam: Double D

Fans of Metal Slug will no doubt find themselves in familiar territory here, as there no small number of similarities between it, and Serious Sam: Double D. First and foremost, like its presumed inspiration, the action never lets up. From the onset, the player is tasked with facing a barrage of enemies, often by the dozens. Luckily, as with any Serious Sam title, firepower is in ample supply. Speaking of firepower, SSDD takes a different approach to gunplay. Instead of adhering to modern convention and allowing weapons to be modified, a unique "stacking" system is in place. Connectors can be acquired, allowing guns to be stacked together in a seemingly limitless number of combinations. Want to use a laser rifle, rockets, and a grenade launcher at the same time? Have at it! Up to four of any given weapon type can be added to a stack, and each stack can contain (with enough connectors) up to six weapons in total.

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Dead Island: Avatar Gear and New Preorder Bonus Announced

Dead Island

Dead Island, the upcoming open world Action/RPG from Deep Silver and Developer TechLand, has launched a selection of avatar items available in the Xbox Live Marketplace. Ranging from a Dead Island branded beach ball, to avatar t-shirts, to full outfits of the 4 playable characters in the game, there is something for everyone. A full list of the items available, and their respective prices, follows below:


* Dead Island Towel, Price: 160 Microsoft Points
* Dead Island Baseball Cap Price: 80 Microsoft Points
* Dead Island Paddle Price: 240 Microsoft Points
* Floating "Dead Island" Price: 240 Microsoft Points
* Dead Island Beach Ball Price: 160 Microsoft Points
* Dead Island Hawaiian Shirt Price: 80 Microsoft Points
* Sam B Costume Price: 240 Microsoft Points
* Logan Costume Price: 160 Microsoft Points
* Dead Island T-Shirt Price: 80 Microsoft Points
* Purna Costume Price: 160 Microsoft Points

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Toy Soldiers: Cold War Review

Toy Soldiers: Cold War

Take control of the USA and USSR armies and defend your toy box in this tower defense style game.

Place your base turrets in the designated spots and destroy the enemy before it enters your toy box. While they will man themselves if left alone you also have the ability to get down to a third-person level and take over a turret and be more involved in actually destroying the enemy. Keep a close eye on the flag in the upper left hand corner of the screen, it will show your health and will become more ragged as enemies get past your defenses. Careful - letting too many enemies in your toy box will lead to disaster! From city streets to a carrier ship the almost fully destructible terrain varies but there's always pieces of scenery on the edges of the playing area that really bring out the idea that it's just a bunch of toys in some kids room. Campaign mode kicks off with a brief basic training level, that gives the player a feel for some of the weapons available before facing oncoming waves of enemies.

Toy Soldiers: Cold War

There are a large assortment of air and land vehicles available for each side. Whether they're driven on land or flown in the air they all have one thing in common, batteries. Another feature that reminds us that we're still just in the toy box. Generally, players have enough battery power to get a decent amount of destruction in before the vehicle expires, but additional batteries are scattered throughout each map as well. Fighting against the tanks and the helicopters you've got some selection as far as turrets go and each of them are able to be upgraded to three different levels. Five of them are legitimate weapons you've probably seen in other war games; anti-air, anti-tank, artillery, machine gun and mortar. The sixth one is sort of a wild card. The toy soldiers have been busy creating their very own makeshift weapons using bug spray, hair spray and fireworks. One major thing to keep in mind, like with all tower defense games, is money. You need it. You'll start with enough to build a turret or two but in order to build more you'll have to start killing people.

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Fruit Ninja Kinect Review

Fruit Ninja Kinect

Practice making a fruit salad for your next get together in this port of Halfbrick's popular iOS title.

Fruit Ninja Kinect focuses on a slight issue that seems to arise when dealing with making games for the Kinect, physical activity. Certain games just don't quite work when made for the Kinect, with Fruit Ninja providing a casual game that seems like it was made for the Kinect. Although not initially designed for the Kinect (being released originally in early 2010), Fruit Ninja is a simplistic but addictive concept that's right at home on its new system. The general goal of the game is to slice fruit to get a higher score than anyone that happens to be on your friends list. That's really all there is to be found within the game.

Fruit Ninja Kinect

Fruit Ninja is host to a number of different modes, all revolving around getting a higher score. The first of which being Classic mode which has the player slicing fruit until they either miss three or hit a single bomb, which ever happens to come first. Zen mode, giving you a simple stress-free, but still timed, environment to slice fruit without fear of hitting an accidental bomb. Arcade mode only gives the player a minute to achieve their final score. To spice this up however there is the addition of three special bananas that, when sliced, will either slow everything down, give you double points, or spew large amounts of fruit from both sides of the screen. There is also two multiplayer modes available which only really amount to a co-op type game style or a competitive style.

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