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Archive for July 2011


3DS to Drop to $170, Free Games For Early Adopters

Nintendo 3DS

Following slower than anticipated sales, Nintendo has officially announced a price drop for the 3DS handheld. Originally priced at $249.99 upon release last spring, the 3DS will now be $169.99, effective August 12. Early adopters of the system will be rewarded, via the just announced Nintendo 3DS Ambassador Program. Over two phases, anyone who owns a 3DS System and visits the e-shop at least once before 11:59pm EST on August 11 will receive an assortment of 20 free virtual console games; 10 NES titles, and 10 Game Boy Advance titles. The former group will be freely available to 3DS Ambassadors first, and available for purchase later for everyone else. The GBA titles, however will remain exclusive to 3DS Ambassadors.

Nintendo's full press release, containing additional information, as well as an abbreviated list of titles available via the 3DS Ambassador program, follows after the jump.



Ms. 'Splosion Man Review

Ms. 'Splosion Man logo

More fun than a barrel of 'sploding monkeys.

Two years ago, Twisted Pixel introduced us to the antics of 'Splosion Man, a quirky little science experiment gone awry. Unlike most platforming heroes, he didn't need any mushrooms, mystic crystals, or strange collectibles to survive; the innate ability to explode on command, and the occasional piece of cake suited him just fine. 'Splosion Man went through the veritable hell that was Big Science Labs, and somehow lived to tell the tale. Fast forward to today, and things aren't quite as peachy. Knowing now of his affinity for cake, those wily scientists found a way to capture him, tricking him into captivity, and thus ending his reign of destruction - right? Not so fast. Ignoring the cardinal rule of electronics, the Big Science team accidentally spilled champagne on the Splosionatrix during a celebration, leading to the creation of Ms. 'Splosion Man, starting a new adventure.

Ms. 'Splosion Man

From the onset, it becomes clear that Ms. 'Splosion Man is not simply its predecessor with a pretty little bow. Time, it seems, has given Big Science a considerable amount of new ways to keep their experiments under control. Devices such as energy grids, rocket cars, zip lines, and trampolines have all been added, decreasing our hero's chance of survival substantially. Perhaps the most clever of Big Science's new inventions, however, is the warp barrel. Whereas a traditional warp object would transport to another area, warp barrels are different, as they teleport not to a different world, but between the background and foreground of a given area. Often, there will be puzzles that require the player to swap between the two multiple times - normally to avoid an oncoming obstacle. Speaking of obstacles, there are no shortages of ways to get flattened, defused, blown up, or otherwise maimed here. Familiar traps such as acid, blades, and robots are augmented with devious new ones. Be on the look out especially for motorized electrical barriers and gyroscopes; both of which will leave you in a world of hurt.



Giveaway: Win a copy of Alice: Madness Returns!

Alice: Madness Returns

Having absolutely loved developer Spicy Horse's macabre take on Alice in Wonderland, we're giving out a copy of Alice: Madness Returns in your choice of console. Unlike Alice, your journey does not begin with a white rabbit. Instead, we've started a short story, and want all of you to continue it.

Use the proceeding comments (as appropriate) as your starting point, and keep the below story going in a few sentences. It begins as follows:

Alice Linnell had always been a peculiar sort of girl. Physically and mentally scarred by the events that had transpired earlier, she longed for a sense of normalcy, an inner peace to lay the visions that tormented her to rest. Desperately wanting to be free of Houndsditch Home, and of the doctor, Angus Bumby, she elected to take measures into her own hands. "Somehow", Alice whispered, "Somehow all of this will be undone. Somehow, I will be reunited with the ones I love, in this world or the next. Somehow, I will take my revenge against those who have wronged me..."

At the end of the entry period, our staff will vote on our favorite submission - the winner will receive a copy of the game, in their choice of console. Full details and rules follow after the jump.



PopCap purchased by Electronic Arts

EA Logo

In a huge, yet predicted move, Electronic Arts shelled out big bucks to snatch up PopCap Games. The asking price? A cool billion dollars in cash and stock.

EA's Ceo John Riccitiello stated that "EA and PopCap are a compelling combination, PopCap's great studio talent and powerful IP add to EA's momentum and accelerate our drive towards a $1 billion digital business. EA's global studio and publishing network will help PopCap rapidly expand their business to more digital devices, more countries, and more channels.

With EA's recent moves to reach social media sites and various app stores, the purchase of PopCap makes a lot of sense. PopCap games have been spotted on nearly every site, app store, and cell phone. This business move should help both of them achieve even greater numbers in the future.


Rain enters Mortal Kombat on July 19

Mortal Kombat

NetherRealm's Mortal Kombat is preparing to welcome its third new downloadable character to its gory fighting game. Rain, who controls inclement weather, will drop lightning and drown opponents on July 19th.

Rain was first spotted back in Ultimate Mortal Kombat 3. He is one of the many palette swapped fighters of the series. Fans will welcome his water sword and various other techniques to ruin opponents.


Rain will hit PSN and Xbox Live Marketplace on July 19th for 400 Microsoft points or 5 dollars.

Via Kotaku